![]() ![]() Script-wise, the developers have not written dialogue for the characters. For instance, the player will be told they need a certain amount of money to complete a task, and the only way to do it is to be sent to a location they’ve already seen to fight monsters they’ve already defeated. However, the other two thirds boil down to busywork that pad out the campaign’s running time. While that’s not necessarily a problem, the motivation behind the quests becomes more important given the lack of supporting content, and in my view, it fails to motivate the player.Ībout a third of the missions are relatively interesting - rescuing kidnapped mice, defeating warbosses, meeting a race of Communist moles - there’s plenty of good stuff here. No, combat is essentially the whole ballgame. There aren’t any puzzles to solve, nor any platforming to do. Every one has the same basic structure - walk to a place, kill some monsters, then either head straight home, or pick up an item then head straight home. While there’s no question that the combat in Tails is good, it’s somewhat undercut by a mission structure that serves to distance the player from the action. This limitation on gear-swapping is never too much of an obstacle. Players can only change their equipment at gear chests, but there’s enough of them around, and there’s usually plenty of warning about what kind of enemy the player is up against next. ![]() For example, one might offer 50% protection against frogs, while another would offer the same against mosquitos, and so forth. The tradeoff is that the heavier Redgi gets, the more slowly he moves, and the shorter his dodge distance is.Īrmor suits also offer bonuses against specific enemy types in addition to their raw defense stats. The heavier things are, the stronger Redgi’s attack and defense will be. There are no levels or upgrading in Tails of Iron - all improvements are built around equipment combinations, and every weapon and piece of armor has an effectiveness and weight rating. Redgi can attack indefinitely, but there’s a slight lag after each attack, just long enough to make the combat feel weighty and to let enemies rally so they’re not stunlocked into oblivion. Notably there’s no stamina bar to keep an eye on. However, move has a counter-strategy, and other than a couple of nasty bosses that spam unblockable, uninterruptable attacks for 30 seconds at a time, the combat is extremely fair and skill-based. Every new kind of enemy has unique tricks, of course - some attacks surprise with speed or range. The system works perfectly most of the time. White marks for projectiles that can be blocked, yellow for physical strikes that can be parried, red for unblockable attacks that must be dodged, and big red circles for stomp attacks that Redgi must give a wide berth to. Enemies have four different attacks, each one telegraphed in a different way to tip the player off to the tactic they should use to defend. There’s a wide variety of enemy types, ranging from the standard frog troops to zombie mice and horrible lizards, but all of them fight using the same basic rules, so players who master the fundamentals of combat will be comfortable with whatever they come up against. This is accomplished via light exploration, platforming, and a whole lot of combat.įighting is the primary focus of ToI’s gameplay, and the combat mechanics are pretty fantastic. Picking himself up and dusting himself off, the new King has a rough task set out for him - he must rescue his siblings, get his kingdom back on its feet, and take the fight to the frogs. In an unexpected twist, the characters speak only using vague symbols in word bubbles over their head, so the game is dialogue-free, save for some voiceovers explaining the symbols. One thing to note is that we learn all this via a narrator. ![]() That winds up happening much sooner than anyone expected, as Redgi’s ceremony is interrupted by a frog invasion - it seems the Kingdom had let its guard down after past victories, and no one imagined the frogs could have mustered a new army so quickly. I got that, but then I also got finishing moves where the hero Redgi tears the jaw off his opponent and leaves them sprawled on the ground, drowning in their own blood.Ī combat-focused 2D action/adventure, Tails of Iron‘s plot kicks off on the day when Redgi is set to be named Crown Prince once his elderly father passes away. Just how rough is it? I was hoping for smooth, 2D soulslike combat. ![]() Cute little mice wearing armor and swinging swords? What’s not to love? These adorably medieval rodents promise a thrilling adventure full of capering antics… but then, a bunch of murderous frogs turn up and things get incredibly bleak, incredibly quickly. Tails of Iron seems, at first, like an incredibly easy sale. WTF Great, now I’m haunted by a picture of the long-dead mice that inspired this game. ![]()
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